![]() There is now tree different custom A-poses that you can use - i currently recommend the one highlighted in the list. Making a base-character IMPORTANT new comment: I will try to elaborate on these subjects as we go along. Also you will need to know that a Character consists of a Mesh, a Skeleton and materials (that refers to textures). There are a few terms that you need to know, say you need to know that you will import FBX, textures and other files into UE4. Please refer to Blender specific pages for more on that. I will focus on describing the "straight" path from Makehuman and into UE4 - so you will not find too much details about Blender. The workflow for making characters is not as trivial as one would want but this guide should make it a bit more easy to do. This has proven to be a bit harder than expected. ![]() I wanted a quick way to populate a UE4 game, preferably with an unlimited number of varied characters of high quality.
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